Java JRE 1.5 Beta 8.6 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = true gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = falselargefield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Megami-tai Team 1 race: Amazon Player 1 name: Fumiko Player 1: L Amazon Linewoman 6 3 3 7 [Dodge] Player 2 name: Mai Player 2: L Amazon Linewoman 6 3 3 7 [Dodge] Player 3 name: Harumi Player 3: L Amazon Linewoman 6 3 3 7 [Dodge] Player 4 name: Kakano Player 4: L Amazon Linewoman 6 3 3 7 [Dodge] Player 5 name: Miku Player 5: L Amazon Linewoman 6 3 3 7 [Dodge] Player 6 name: Akari Player 6: C Amazon Catcher 6 3 3 7 [Dodge, Catch] Player 7 name: Eriko Player 7: B Amazon Blitzer 6 3 3 7 [Dodge, Block] Player 8 name: Tamaki Player 8: B Amazon Blitzer 6 3 3 7 [Dodge, Block] Player 9 name: Chieko Player 9: T Amazon Thrower 6 3 3 7 [Dodge, Pass] Player 10 name: Chiwa Player 10: T Amazon Thrower 6 3 3 7 [Dodge, Pass] Player 11 name: Satomi Player 11: L Amazon Linewoman 6 3 3 7 [Dodge] akina/10.0.0.13 Server waiting for connection. Server opening socket. Socket[addr=/138.251.254.148,port=2728,localport=8080] Server Socket Closed. Server opening spectator socket. 8085 Online! Sending Team File... Done Sending File Receiving: darkelf.html Done receiving file. Team 2 name: Druchii of Ganeth Kriel Team 2 race: Dark Elf Player 101 name: Alkaryn Bulrig Player 101: L Dark Elf Lineman 6 3 4 8 [] Player 102 name: En'Taj Albyon Player 102: L Dark Elf Lineman 6 3 4 8 [] Player 103 name: Kullen Nal Player 103: L Dark Elf Lineman 6 3 4 8 [] Player 104 name: Omrth il-Hrak Player 104: L Dark Elf Lineman 6 3 4 8 [] Player 105 name: Lumus Rend Player 105: L Dark Elf Lineman 6 3 4 8 [] Player 106 name: Zephyr Untrich Player 106: L Dark Elf Lineman 6 3 4 8 [] Player 107 name: Ul-Vec Olyvious Player 107: L Dark Elf Lineman 6 3 4 8 [] Player 108 name: Captain Malifice zu Nagor Player 108: B Dark Elf Blitzer 7 3 4 8 [Block] Player 109 name: Jakal Grond Player 109: L Dark Elf Lineman 6 3 4 8 [] Player 110 name: Reaul Jaggers Player 110: L Dark Elf Lineman 6 3 4 8 [] Player 111 name: Ys'Tamil Abarandd Player 111: L Dark Elf Lineman 6 3 4 8 [] Done loading opponent team. Options Changed on Client to match Server: Overtime, *** Setup start *** Weather roll(6+1) Current Weather: Nice Options Changed on Client to match Server: Overtime, Gate: 44000 screaming fans show up for the game. *** Setup start *** Picked HEADS. Coin flip is: HEADS! Megami-tai win the toss. Opponent Kicking. Waiting for Druchii of Ganeth Kriel to set players on field. 111 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 16, 7 ) 110 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 16, 13 ) 102 moved (SP) to ( 16, 1 ) 103 moved (SP) to ( 18, 1 ) 107 moved (SP) to ( 18, 13 ) 104 moved (SP) to ( 17, 4 ) 105 moved (SP) to ( 17, 7 ) 106 moved (SP) to ( 17, 10 ) 108 moved (SP) to ( 19, 7 ) Megami-tai Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 7, 5 ) 7 moved (SP) to ( 2, 8 ) 1 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 7, 4 ) 9 moved (SP) to ( 5, 10 ) 8 moved (SP) to ( 11, 3 ) 8 moved (SP) to ( 11, 4 ) 7 moved (SP) to ( 11, 6 ) 6 moved (SP) to ( 10, 5 ) 8 moved (SP) to ( 12, 3 ) 8 moved (SP) to ( 12, 4 ) 7 moved (SP) to ( 12, 6 ) 6 moved (SP) to ( 11, 5 ) 11 moved (SP) to ( 14, 1 ) 4 moved (SP) to ( 14, 13 ) 5 moved (SP) to ( 14, 3 ) *** Setup end *** Waiting for Druchii of Ganeth Kriel to kick off. Ball placed at (21, 10) Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (5+2) = Changing Weather Verified Opponent Roll = 1 Verified Opponent Roll = 6 Weather roll(1+6) Current Weather: Nice Verified Opponent Roll = 3 Verified Opponent Roll = 5 Kick result. Direction: 3 Distance: 5 Ball placed at (21, 10) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 26, 4 ) [Game Saved] Ball in play. Megami-tai start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Chiwa 10: Select an action for Chiwa Select an action for Chieko 9: Select an action for Chieko 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 4, 9 ) 9 moved (MP) to ( 4, 8 ) 9 moved (MP) to ( 4, 7 ) 9 moved (MP) to ( 4, 6 ) 9 moved (MP) to ( 3, 5 ) 9 moved (MP) to ( 3, 4 ) GET BALL FINAL RESULT: Chieko TARGET: 3 --- ROLL: 3 + 0 = 3 Pass selected. SHORT PASS PASS FINAL RESULT: Chieko TARGET: 4 --- ROLL: 6 Move ended for Chieko Ball moved to ( 7, 4 ) GET BALL FINAL RESULT: Chiwa TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Chiwa 10: Select an action for Chiwa 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 5 ) 10 moved (MP) to ( 9, 5 ) 10 moved (MP) to ( 10, 5 ) Hand off selected. Move ended for Chiwa Ball moved to ( 11, 5 ) GET BALL FINAL RESULT: Akari TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Fumiko 1: Select an action for Fumiko 1: tackle zone state changed to true Block selected. 111 blocked. Megami-tai , Choose a block die. PUSHBACK Move ended for Fumiko Player pushed to (16, 3) 111 moved (MP) to ( 16, 3 ) 1 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Tamaki 8: Select an action for Tamaki Select an action for Miku 5: Select an action for Miku 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 4 ) 5 moved (MP) to ( 15, 5 ) 5 moved (MP) to ( 16, 4 ) Move ended for Miku Select an action for Tamaki 8: Select an action for Tamaki 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 14, 5 ) 8 moved (MP) to ( 15, 5 ) 8 moved (MP) to ( 16, 5 ) 104 blocked. Megami-tai , Choose a block die. PUSHBACK Player pushed to (18, 4) 104 moved (MP) to ( 18, 4 ) 8 moved (MP) to ( 17, 4 ) Move ended for Tamaki [Game Saved] Select an action for Satomi 11: Select an action for Satomi 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 2 ) Move ended for Satomi Select an action for Akari 6: Select an action for Akari Select an action for Mai 2: Select an action for Mai 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 6 ) DODGE BEFORE RE_ROLL: Mai knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Mai TARGET: 4 --- ROLL: 4 + 0 = 4 Mai slips past his opponent(s) unhindered. Move ended for Mai [Game Saved] Select an action for Eriko 7: Select an action for Eriko 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 6 ) 7 moved (MP) to ( 14, 5 ) 7 moved (MP) to ( 15, 5 ) 7 moved (MP) to ( 16, 5 ) 7 moved (MP) to ( 17, 6 ) Move ended for Eriko Select an action for Akari 6: Select an action for Akari 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 5 ) 6 moved (MP) to ( 13, 5 ) 6 moved (MP) to ( 14, 5 ) 6 moved (MP) to ( 15, 5 ) 6 moved (MP) to ( 16, 5 ) Move ended for Akari Select an action for Harumi 3: Select an action for Harumi 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 9 ) DODGE FINAL RESULT: Harumi TARGET: 4 --- ROLL: 5 + 0 = 5 Harumi slips past his opponent(s) unhindered. 3 moved (MP) to ( 16, 8 ) DODGE BEFORE RE_ROLL: Harumi knocked over trying to dodge. TARGET: 5 --- ROLL: 3 + 0 = 3 Reroll using DODGE. DODGE FINAL RESULT: Harumi TARGET: 5 --- ROLL: 3 + 0 = 3 Harumi is knocked over. (3, 2) + 0, (0, 0) + 0, 0: Harumi has been knocked prone. Move ended for Harumi 3: status changed from 0 to 1. Megami-tai turn ended. Waiting for Druchii of Ganeth Kriel to finish TURN: 1 [Game Saved] 109: Select an action for Jakal Grond Select an action for Jakal Grond 101: Select an action for Alkaryn Bulrig Select an action for Alkaryn Bulrig 107: Select an action for Ul-Vec Olyvious Select an action for Ul-Vec Olyvious 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 12 ) 107 moved (MP) to ( 18, 11 ) 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 18, 7 ) Move ended for Ul-Vec Olyvious 109: Select an action for Jakal Grond Select an action for Jakal Grond 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 9 ) 109 moved (MP) to ( 14, 8 ) 109 moved (MP) to ( 13, 7 ) 109 moved (MP) to ( 14, 6 ) Move ended for Jakal Grond 103: Select an action for Kullen Nal Select an action for Kullen Nal 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 2 ) 103 moved (MP) to ( 18, 3 ) Move ended for Kullen Nal 110: Select an action for Reaul Jaggers Select an action for Reaul Jaggers 110: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Reaul Jaggers Player pushed to (15, 5) 2 moved (MP) to ( 14, 5 ) 110 moved (MP) to ( 15, 6 ) [Game Saved] 105: Select an action for Lumus Rend Select an action for Lumus Rend 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Lumus Rend Player pushed to (11, 5) 7 moved (MP) to ( 18, 5 ) 105 moved (MP) to ( 17, 6 ) [Game Saved] 108: Select an action for Captain Malifice zu Nagor Select an action for Captain Malifice zu Nagor 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 18, 8 ) 108 moved (MP) to ( 17, 7 ) 108 moved (MP) to ( 16, 6 ) 6 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Akari is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Akari has been knocked prone. 6: status changed from 3 to 1. Captain Malifice zu Nagor saved by block skill. Verified Opponent Roll = 5 Ball moved to ( 14, 6 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Reaul Jaggers dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Reaul Jaggers TARGET: 4 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 13, 5 ) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 13, 4 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Miku TARGET: 5 --- ROLL: 5 + 0 = 5 108 moved (MP) to ( 17, 5 ) Move ended for Captain Malifice zu Nagor [Game Saved] 106: Select an action for Zephyr Untrich Select an action for Zephyr Untrich 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 17, 8 ) 106 moved (MP) to ( 17, 7 ) 106 moved (MP) to ( 16, 6 ) 106 moved (MP) to ( 15, 5 ) Move ended for Zephyr Untrich 111: Select an action for Ys'Tamil Abarandd Select an action for Ys'Tamil Abarandd 111: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Ys'Tamil Abarandd Miku is knocked over. 6 blocked. Player pushed to (13, 6) 6 moved (MP) to ( 16, 6 ) Player pushed to (13, 5) 5 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Miku has been knocked prone. 5: status changed from 3 to 1. 111 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 3 Ball moved to ( 14, 4 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Fumiko TARGET: 6 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 15, 4 ) [Game Saved] 102: Select an action for En'Taj Albyon Select an action for En'Taj Albyon 102: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for En'Taj Albyon En'Taj Albyon is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: En'Taj Albyon has been knocked prone. 102: status changed from 0 to 1. Druchii of Ganeth Kriel turn ended. [Game Saved] Megami-tai start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Miku 5: Select an action for Miku Select an action for Akari 6: Select an action for Akari 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Akari Select an action for Miku 5: Select an action for Miku 5: tackle zone state changed to true 5: status changed from 6 to 4. Blitz selected. 110 blocked. Megami-tai , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL Reaul Jaggers is knocked over. (4, 1) + 0, (0, 0) + 0, 0: Reaul Jaggers has been knocked prone. 110: status changed from 0 to 1. Miku is knocked over. Move ended for Miku (6, 6) + 0, (2, 1) + 0, 0: Miku has been stunned. 5: status changed from 0 to 2. Megami-tai turn ended. Waiting for Druchii of Ganeth Kriel to finish TURN: 2 [Game Saved] 110: Select an action for Reaul Jaggers Select an action for Reaul Jaggers 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Reaul Jaggers 102: Select an action for En'Taj Albyon Select an action for En'Taj Albyon 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for En'Taj Albyon Reaul Jaggers has already moved this turn. 101: Select an action for Alkaryn Bulrig Select an action for Alkaryn Bulrig 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 12 ) 101 moved (MP) to ( 16, 11 ) 101 moved (MP) to ( 16, 10 ) 101 moved (MP) to ( 16, 9 ) 101 moved (MP) to ( 15, 8 ) 101 moved (MP) to ( 15, 7 ) Move ended for Alkaryn Bulrig 105: Select an action for Lumus Rend Select an action for Lumus Rend 105: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Lumus Rend 101 blocked. Player pushed to (15, 7) 101 moved (MP) to ( 14, 7 ) Player pushed to (14, 7) 6 moved (MP) to ( 15, 7 ) 105 moved (MP) to ( 16, 6 ) [Game Saved] 107: Select an action for Ul-Vec Olyvious Select an action for Ul-Vec Olyvious 108: Select an action for Captain Malifice zu Nagor Select an action for Captain Malifice zu Nagor 108: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Captain Malifice zu Nagor Tamaki is knocked over. Player pushed to (12, 3) 8 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 6) + 0, (4, 1) + 0, 0: Tamaki has been stunned. 8: status changed from 0 to 2. 108 moved (MP) to ( 17, 4 ) [Game Saved] 106: Select an action for Zephyr Untrich Select an action for Zephyr Untrich 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Zephyr Untrich Fumiko saved by dodge skill. Player pushed to (13, 3) 1 moved (MP) to ( 16, 3 ) 106 moved (MP) to ( 15, 4 ) [Game Saved] 109: Select an action for Jakal Grond Select an action for Jakal Grond 109: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Jakal Grond Mai is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (3, 5) + 0, (1, 1) + 0, 0: Mai has been stunned. 2: status changed from 0 to 2. Jakal Grond is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Jakal Grond has been knocked prone. 109: status changed from 0 to 1. Druchii of Ganeth Kriel turn ended. [Game Saved] 2: status changed from 2 to 1. Mai rolls over. 5: status changed from 2 to 1. Miku rolls over. 8: status changed from 2 to 1. Tamaki rolls over. Megami-tai start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Tamaki has already moved this turn. Select an action for Chiwa 10: Select an action for Chiwa 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 4 ) 10 moved (MP) to ( 12, 4 ) 10 moved (MP) to ( 13, 4 ) 10 moved (MP) to ( 14, 4 ) GET BALL BEFORE RE_ROLL: Chiwa dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Chiwa TARGET: 4 --- ROLL: 4 + 0 = 4 Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Zephyr Untrich TARGET: 7 --- ROLL: 3 + 0 = 3 The ball sails unhindered over the head of Zephyr Untrich. Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Chiwa miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp + -1Tz = 2 PASS FINAL RESULT: Chiwa TARGET: 4 --- ROLL: 1 Player fumbled direction: 1 Ball moved to ( 13, 3 ) Move ended for Chiwa Megami-tai turn ended. Waiting for Druchii of Ganeth Kriel to finish TURN: 3 [Game Saved] 109: Select an action for Jakal Grond Select an action for Jakal Grond 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Jakal Grond 105: Select an action for Lumus Rend Select an action for Lumus Rend 105: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Lumus Rend Akari is knocked over. Player pushed to (14, 8) 6 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Akari has been knocked prone. 6: status changed from 0 to 1. 105 moved (MP) to ( 15, 7 ) [Game Saved] 101: Select an action for Alkaryn Bulrig Select an action for Alkaryn Bulrig 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 12, 5 ) 101 moved (MP) to ( 13, 4 ) Move ended for Alkaryn Bulrig 106: Select an action for Zephyr Untrich Select an action for Zephyr Untrich 106: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Zephyr Untrich Chiwa is knocked over. Player pushed to (16, 5) 10 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Chiwa has been knocked prone. 10: status changed from 0 to 1. 106 moved (MP) to ( 14, 4 ) [Game Saved] 107: Select an action for Ul-Vec Olyvious Select an action for Ul-Vec Olyvious 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 7 ) 107 moved (MP) to ( 16, 6 ) 107 moved (MP) to ( 15, 5 ) 107 moved (MP) to ( 15, 4 ) Move ended for Ul-Vec Olyvious 111: Select an action for Ys'Tamil Abarandd Select an action for Ys'Tamil Abarandd 111: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Ys'Tamil Abarandd Fumiko is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Fumiko has been knocked prone. 1: status changed from 0 to 1. Ys'Tamil Abarandd is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Ys'Tamil Abarandd has been knocked prone. 111: status changed from 0 to 1. Druchii of Ganeth Kriel turn ended. [Game Saved] Megami-tai start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Miku 5: Select an action for Miku 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Miku Select an action for Fumiko 1: Select an action for Fumiko 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Fumiko Select an action for Mai 2: Select an action for Mai 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Mai Select an action for Akari 6: Select an action for Akari 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Akari Select an action for Harumi 3: Select an action for Harumi 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 17, 7 ) DODGE FINAL RESULT: Harumi TARGET: 3 --- ROLL: 4 + 0 = 4 Harumi slips past his opponent(s) unhindered. 3 moved (MP) to ( 17, 8 ) 3 moved (MP) to ( 16, 9 ) Move ended for Harumi [Game Saved] Select an action for Chiwa 10: Select an action for Chiwa 10: tackle zone state changed to true 10: status changed from 6 to 4. Blitz selected. 101 blocked. Megami-tai , Choose a block die. PUSHBACK Player pushed to (12, 3) 101 moved (MP) to ( 12, 3 ) 10 moved (MP) to ( 13, 4 ) Move ended for Chiwa [Game Saved] Select an action for Tamaki 8: Select an action for Tamaki 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Tamaki Select an action for Chieko 9: Select an action for Chieko 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 4, 4 ) 9 moved (MP) to ( 5, 4 ) 9 moved (MP) to ( 6, 4 ) 9 moved (MP) to ( 7, 4 ) 9 moved (MP) to ( 8, 4 ) 9 moved (MP) to ( 9, 4 ) Move ended for Chieko Select an action for Kakano 4: Select an action for Kakano 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 12 ) 4 moved (MP) to ( 14, 11 ) 4 moved (MP) to ( 14, 10 ) 4 moved (MP) to ( 14, 9 ) 4 moved (MP) to ( 14, 8 ) 4 moved (MP) to ( 14, 7 ) DODGE BEFORE RE_ROLL: Kakano knocked over trying to dodge. TARGET: 6 --- ROLL: 5 + 0 = 5 Reroll using DODGE. DODGE FINAL RESULT: Kakano TARGET: 6 --- ROLL: 4 + 0 = 4 Kakano is knocked over. (1, 4) + 0, (0, 0) + 0, 0: Kakano has been knocked prone. Move ended for Kakano 4: status changed from 0 to 1. Megami-tai turn ended. Waiting for Druchii of Ganeth Kriel to finish TURN: 4 [Game Saved] 111: Select an action for Ys'Tamil Abarandd Select an action for Ys'Tamil Abarandd 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Ys'Tamil Abarandd 110: Select an action for Reaul Jaggers Select an action for Reaul Jaggers 110: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Reaul Jaggers Mai is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Mai has been knocked prone. 2: status changed from 0 to 1. Reaul Jaggers is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Reaul Jaggers has been knocked prone. 110: status changed from 0 to 1. Druchii of Ganeth Kriel turn ended. [Game Saved] Megami-tai start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kakano 4: Select an action for Kakano 4: tackle zone state changed to true 4: status changed from 6 to 4. Foul selected. Kakano fouls Reaul Jaggers. (3, 1) +0 IGMEOY Roll = 3 Move ended for Kakano [Game Saved] Select an action for Mai 2: Select an action for Mai 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Mai Select an action for Fumiko 1: Select an action for Fumiko Select an action for Eriko 7: Select an action for Eriko Select an action for Eriko 7: Select an action for Eriko Select an action for Harumi 3: Select an action for Harumi 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 8 ) 3 moved (MP) to ( 17, 7 ) 3 moved (MP) to ( 17, 6 ) 3 moved (MP) to ( 17, 5 ) Move ended for Harumi Select an action for Akari 6: Select an action for Akari Select an action for Akari 6: Select an action for Akari Select an action for Miku 5: Select an action for Miku Select an action for Chieko 9: Select an action for Chieko Select an action for Chiwa 10: Select an action for Chiwa 10: tackle zone state changed to true Block selected. 101 blocked. Megami-tai , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Move ended for Chiwa Alkaryn Bulrig is knocked over. Player pushed to (11, 2) 101 moved (MP) to ( 11, 2 ) (2, 5) + 0, (0, 0) + 0, 0: Alkaryn Bulrig has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for Fumiko 1: Select an action for Fumiko 1: tackle zone state changed to true Block selected. 107 blocked. Megami-tai , Choose a block die. A team reroll has already been used this turn. POW/SKULL Move ended for Fumiko Ul-Vec Olyvious is knocked over. (1, 6) + 0, (0, 0) + 0, 0: Ul-Vec Olyvious has been knocked prone. 107: status changed from 0 to 1. Fumiko is knocked over. (3, 4) + 0, (0, 0) + 0, 0: Fumiko has been knocked prone. 1: status changed from 0 to 1. Megami-tai turn ended. Waiting for Druchii of Ganeth Kriel to finish TURN: 5 [Game Saved] 110: Select an action for Reaul Jaggers Select an action for Reaul Jaggers 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Reaul Jaggers 107: Select an action for Ul-Vec Olyvious Select an action for Ul-Vec Olyvious 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Ul-Vec Olyvious 101: Select an action for Alkaryn Bulrig Select an action for Alkaryn Bulrig 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 12, 3 ) Move ended for Alkaryn Bulrig 106: Select an action for Zephyr Untrich Select an action for Zephyr Untrich 106: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Zephyr Untrich Player pushed to (17, 5) 10 moved (MP) to ( 12, 5 ) [Game Saved] 109: Select an action for Jakal Grond Select an action for Jakal Grond 109: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Jakal Grond Player pushed to (16, 4) 2 moved (MP) to ( 13, 4 ) [Game Saved] 105: Select an action for Lumus Rend Select an action for Lumus Rend 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Lumus Rend Kakano saved by dodge skill. Player pushed to (16, 8) 4 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 14, 7 ) [Game Saved] 104: Select an action for Omrth il-Hrak Select an action for Omrth il-Hrak 104: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Omrth il-Hrak Tamaki saved by dodge skill. Player pushed to (12, 2) 8 moved (MP) to ( 17, 2 ) 104 moved (MP) to ( 17, 3 ) [Game Saved] 103: Select an action for Kullen Nal Select an action for Kullen Nal 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Kullen Nal Tamaki saved by dodge skill. Player pushed to (12, 1) 8 moved (MP) to ( 17, 1 ) 103 moved (MP) to ( 17, 2 ) [Game Saved] 102: Select an action for En'Taj Albyon Select an action for En'Taj Albyon 111: Select an action for Ys'Tamil Abarandd Select an action for Ys'Tamil Abarandd 102: Select an action for En'Taj Albyon Select an action for En'Taj Albyon 102: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for En'Taj Albyon Player pushed to (14, 3) 11 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 15, 2 ) [Game Saved] 111: Select an action for Ys'Tamil Abarandd Select an action for Ys'Tamil Abarandd 111: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Ys'Tamil Abarandd Satomi is knocked over. Player pushed to (15, 2) 11 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (4, 6) + 0, (6, 2) + 0, 0: Satomi has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 8 ) 111 moved (MP) to ( 15, 3 ) [Game Saved] 108: Select an action for Captain Malifice zu Nagor Select an action for Captain Malifice zu Nagor 108: tackle zone state changed to true Foul selected. 1 blocked. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Captain Malifice zu Nagor fouls Fumiko. (4, 4) +2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, 0: Fumiko has been stunned. 1: status changed from 1 to 2. Verified Opponent Roll = 5 IGMEOY Roll = 5 Move ended for Captain Malifice zu Nagor Druchii of Ganeth Kriel: All players have moved. Druchii of Ganeth Kriel turn ended. [Game Saved] 1: status changed from 2 to 1. Fumiko rolls over. Megami-tai start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Chieko 9: Select an action for Chieko 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 10, 3 ) 9 moved (MP) to ( 11, 3 ) 101 blocked. Megami-tai , Choose a block die. POW Alkaryn Bulrig is knocked over. Player pushed to (13, 2) 101 moved (MP) to ( 13, 2 ) (1, 5) + 0, (0, 0) + 0, 0: Alkaryn Bulrig has been knocked prone. 101: status changed from 0 to 1. 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 13, 5 ) Move ended for Chieko [Game Saved] Select an action for Mai 2: Select an action for Mai Select an action for Akari 6: Select an action for Akari 6: tackle zone state changed to true Block selected. 105 blocked. Megami-tai , Choose a block die. POW Move ended for Akari Lumus Rend is knocked over. Player pushed to (13, 7) 105 moved (MP) to ( 13, 7 ) (4, 3) + 0, (0, 0) + 0, 0: Lumus Rend has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Kakano 4: Select an action for Kakano 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 12, 6 ) 4 moved (MP) to ( 13, 6 ) Move ended for Kakano Select an action for Mai 2: Select an action for Mai 2: tackle zone state changed to true Block selected. 106 blocked. Megami-tai , Choose a block die. PUSHBACK/POW Move ended for Mai Zephyr Untrich is knocked over. Player pushed to (15, 5) 106 moved (MP) to ( 15, 5 ) (2, 4) + 0, (0, 0) + 0, 0: Zephyr Untrich has been knocked prone. 106: status changed from 0 to 1. 2 moved (MP) to ( 14, 4 ) [Game Saved] Select an action for Chiwa 10: Select an action for Chiwa 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 4 ) 10 moved (MP) to ( 13, 3 ) GET BALL FINAL RESULT: Chiwa TARGET: 3 --- ROLL: 6 + 0 = 6 10 moved (MP) to ( 12, 2 ) 10 moved (MP) to ( 13, 1 ) 10 moved (MP) to ( 14, 0 ) 10 moved (MP) to ( 15, 0 ) (6) Go for it successful. 10 moved (MP) to ( 16, 0 ) Hand off selected. Move ended for Chiwa Ball moved to ( 17, 1 ) GET BALL FINAL RESULT: Tamaki TARGET: 4 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Tamaki 8: Select an action for Tamaki 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 18, 0 ) DODGE FINAL RESULT: Tamaki TARGET: 3 --- ROLL: 6 + 0 = 6 Tamaki slips past his opponent(s) unhindered. 8 moved (MP) to ( 19, 0 ) 8 moved (MP) to ( 20, 0 ) 8 moved (MP) to ( 21, 0 ) 8 moved (MP) to ( 22, 0 ) 8 moved (MP) to ( 23, 0 ) (5) Go for it successful. 8 moved (MP) to ( 24, 0 ) (6) Go for it successful. 8 moved (MP) to ( 25, 0 ) Move ended for Tamaki [Game Saved] Select an action for Eriko 7: Select an action for Eriko Select an action for Harumi 3: Select an action for Harumi 3: tackle zone state changed to true Block selected. 108 blocked. Megami-tai , Choose a block die. POW Move ended for Harumi Captain Malifice zu Nagor is knocked over. Player pushed to (18, 3) 108 moved (MP) to ( 18, 3 ) (2, 3) + 0, (0, 0) + 0, 0: Captain Malifice zu Nagor has been knocked prone. 108: status changed from 0 to 1. 3 moved (MP) to ( 17, 4 ) [Game Saved] Select an action for Eriko 7: Select an action for Eriko 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 19, 4 ) 7 moved (MP) to ( 20, 3 ) 7 moved (MP) to ( 21, 2 ) 7 moved (MP) to ( 22, 1 ) 7 moved (MP) to ( 23, 1 ) 7 moved (MP) to ( 24, 1 ) Move ended for Eriko Select an action for Miku 5: Select an action for Miku 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 5 ) DODGE FINAL RESULT: Miku TARGET: 3 --- ROLL: 6 + 0 = 6 Miku slips past his opponent(s) unhindered. 5 moved (MP) to ( 18, 5 ) 5 moved (MP) to ( 19, 4 ) 5 moved (MP) to ( 20, 3 ) 5 moved (MP) to ( 21, 3 ) 5 moved (MP) to ( 22, 3 ) (1) Miku trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 5 moved (MP) to ( 23, 3 ) Move ended for Miku Megami-tai: All players have moved. Megami-tai turn ended. Waiting for Druchii of Ganeth Kriel to finish TURN: 6 [Game Saved] 101: Select an action for Alkaryn Bulrig Select an action for Alkaryn Bulrig 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 13, 3 ) Move ended for Alkaryn Bulrig 105: Select an action for Lumus Rend Select an action for Lumus Rend 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Lumus Rend 111: Select an action for Ys'Tamil Abarandd Select an action for Ys'Tamil Abarandd 111: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Ys'Tamil Abarandd Player pushed to (15, 5) 2 moved (MP) to ( 14, 5 ) 111 moved (MP) to ( 14, 4 ) [Game Saved] 110: Select an action for Reaul Jaggers Select an action for Reaul Jaggers 110: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Reaul Jaggers Mai saved by dodge skill. Player pushed to (16, 4) 2 moved (MP) to ( 13, 4 ) 110 moved (MP) to ( 14, 5 ) [Game Saved] 108: Select an action for Captain Malifice zu Nagor Select an action for Captain Malifice zu Nagor 108: tackle zone state changed to true 108: status changed from 6 to 0. Blitz selected. 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (13, 4) 3 moved (MP) to ( 16, 4 ) 108 moved (MP) to ( 17, 4 ) Move ended for Captain Malifice zu Nagor [Game Saved] 104: Select an action for Omrth il-Hrak Select an action for Omrth il-Hrak 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Omrth il-Hrak Harumi is knocked over. Player pushed to (13, 5) 3 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 (6, 5) + 0, (4, 4) + 0, 0: Harumi has been knocked out. 3: status changed from 0 to 7. 3 moved (SP) to ( 0, 9 ) 104 moved (MP) to ( 16, 4 ) [Game Saved] 109: Select an action for Jakal Grond Select an action for Jakal Grond 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Jakal Grond Jakal Grond is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Jakal Grond has been knocked prone. 109: status changed from 0 to 1. Druchii of Ganeth Kriel turn ended. [Game Saved] Megami-tai start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kakano 4: Select an action for Kakano 4: tackle zone state changed to true Foul selected. Kakano fouls Jakal Grond. (3, 3) +0 IGMEOY Roll = 3 Move ended for Kakano [Game Saved] Select an action for Tamaki 8: Select an action for Tamaki 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 26, 0 ) 8 moved (MP) to ( 27, 0 ) Tamaki scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=16,y=3] : current status = 1 1 : current square = java.awt.Point[x=16,y=3] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=16,y=3] 1 : current status = 0 1 : current square = java.awt.Point[x=16,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=13,y=4] : current status = 4 2 : current square = java.awt.Point[x=13,y=4] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=9] : current status = 7 3 : current status = 7 (3) Harumi stays UNconscious. 3 : current square = java.awt.Point[x=0,y=9] : current status = 7 3 : rearrange KO player to square java.awt.Point[x=0,y=9] 4 : current square = java.awt.Point[x=13,y=6] : current status = 4 4 : current square = java.awt.Point[x=13,y=6] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=23,y=3] : current status = 4 5 : current square = java.awt.Point[x=23,y=3] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=23,y=3] 5 : current status = 0 5 : current square = java.awt.Point[x=23,y=3] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=15,y=8] : current status = 4 6 : current square = java.awt.Point[x=15,y=8] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=24,y=1] : current status = 0 7 : current square = java.awt.Point[x=24,y=1] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=24,y=1] 7 : current status = 0 7 : current square = java.awt.Point[x=24,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=27,y=0] : current status = 4 8 : current square = java.awt.Point[x=27,y=0] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=27,y=0] 8 : current status = 0 8 : current square = java.awt.Point[x=27,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=13,y=5] : current status = 0 9 : current square = java.awt.Point[x=13,y=5] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=13,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=13,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=16,y=0] : current status = 4 10 : current square = java.awt.Point[x=16,y=0] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=16,y=0] 10 : current status = 0 10 : current square = java.awt.Point[x=16,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : current status = 7 (3) Satomi stays UNconscious. 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : rearrange KO player to square java.awt.Point[x=0,y=8] 101 : current square = java.awt.Point[x=13,y=3] : current status = 0 101 : current square = java.awt.Point[x=13,y=3] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=13,y=3] 101 : current status = 0 101 : current square = java.awt.Point[x=13,y=3] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=15,y=2] : current status = 0 102 : current square = java.awt.Point[x=15,y=2] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=2] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=2] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=17,y=2] : current status = 0 103 : current square = java.awt.Point[x=17,y=2] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=2] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=2] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=16,y=4] : current status = 0 104 : current square = java.awt.Point[x=16,y=4] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=4] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=4] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=13,y=7] : current status = 0 105 : current square = java.awt.Point[x=13,y=7] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=13,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=13,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=15,y=5] : current status = 1 106 : current square = java.awt.Point[x=15,y=5] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=15,y=4] : current status = 0 107 : current square = java.awt.Point[x=15,y=4] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=17,y=4] : current status = 0 108 : current square = java.awt.Point[x=17,y=4] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=4] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=4] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=14,y=6] : current status = 1 109 : current square = java.awt.Point[x=14,y=6] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=14,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=14,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=14,y=5] : current status = 0 110 : current square = java.awt.Point[x=14,y=5] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=14,y=5] 110 : current status = 0 110 : current square = java.awt.Point[x=14,y=5] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=14,y=4] : current status = 0 111 : current square = java.awt.Point[x=14,y=4] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=14,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=14,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Megami-tai Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 13, 3 ) 9 moved (SP) to ( 1, 7 ) 10 moved (SP) to ( 13, 11 ) 6 moved (SP) to ( 13, 10 ) 9 moved (SP) to ( 13, 4 ) 7 moved (SP) to ( 14, 1 ) 8 moved (SP) to ( 14, 13 ) Waiting for Druchii of Ganeth Kriel to set players on field. 109 moved (SP) to ( 15, 3 ) 109 moved (SP) to ( 15, 1 ) 110 moved (SP) to ( 15, 3 ) 111 moved (SP) to ( 16, 4 ) 111 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 12 ) 104 moved (SP) to ( 15, 13 ) 105 moved (SP) to ( 16, 7 ) 106 moved (SP) to ( 16, 8 ) 107 moved (SP) to ( 17, 10 ) 108 moved (SP) to ( 21, 7 ) 108 moved (SP) to ( 22, 7 ) *** Setup end *** Megami-tai Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 4) Kickoff Roll (3+2) = Cheering Fans Megami-tai: 5 + 7FF + 0CL Druchii of Ganeth Kriel: 2 + 5FF + 0CL Megami-tai get an extra re-roll. Kick result. Direction: 2 Distance: 1 Ball placed at (21, 4) Scatter roll: 7 Ball moved to ( 20, 4 ) [Game Saved] Ball in play. Waiting for Druchii of Ganeth Kriel to finish TURN: 7 108: Select an action for Captain Malifice zu Nagor Select an action for Captain Malifice zu Nagor 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 6 ) 108 moved (MP) to ( 21, 5 ) 108 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Captain Malifice zu Nagor TARGET: 2 --- ROLL: 3 + 0 = 3 108 moved (MP) to ( 19, 5 ) 108 moved (MP) to ( 19, 6 ) 108 moved (MP) to ( 18, 7 ) 108 moved (MP) to ( 18, 8 ) Move ended for Captain Malifice zu Nagor [Game Saved] 102: Select an action for En'Taj Albyon Select an action for En'Taj Albyon 102: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for En'Taj Albyon Kakano is knocked over. Player pushed to (16, 8) 4 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Kakano has been knocked prone. 4: status changed from 0 to 1. 102 moved (MP) to ( 14, 9 ) [Game Saved] 104: Select an action for Omrth il-Hrak Select an action for Omrth il-Hrak 104: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Omrth il-Hrak Player pushed to (16, 14) 8 moved (MP) to ( 13, 14 ) 104 moved (MP) to ( 14, 13 ) [Game Saved] 101: Select an action for Alkaryn Bulrig Select an action for Alkaryn Bulrig 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 8 ) Move ended for Alkaryn Bulrig 106: Select an action for Zephyr Untrich Select an action for Zephyr Untrich 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 15, 8 ) 2 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Mai saved by dodge skill. Player pushed to (15, 6) 2 moved (MP) to ( 14, 6 ) 106 moved (MP) to ( 14, 7 ) Move ended for Zephyr Untrich [Game Saved] 105: Select an action for Lumus Rend Select an action for Lumus Rend 103: Select an action for Kullen Nal Select an action for Kullen Nal 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 11 ) 103 moved (MP) to ( 14, 10 ) Move ended for Kullen Nal 107: Select an action for Ul-Vec Olyvious Select an action for Ul-Vec Olyvious 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 10 ) 107 moved (MP) to ( 15, 10 ) 107 moved (MP) to ( 15, 11 ) Move ended for Ul-Vec Olyvious 110: Select an action for Reaul Jaggers Select an action for Reaul Jaggers 111: Select an action for Ys'Tamil Abarandd Select an action for Ys'Tamil Abarandd 109: Select an action for Jakal Grond Select an action for Jakal Grond 109: Select an action for Jakal Grond Select an action for Jakal Grond 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Jakal Grond Player pushed to (16, 0) 7 moved (MP) to ( 13, 0 ) [Game Saved] 110: Select an action for Reaul Jaggers Select an action for Reaul Jaggers 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 4 ) 110 moved (MP) to ( 16, 5 ) Move ended for Reaul Jaggers Druchii of Ganeth Kriel turn ended. [Game Saved] Megami-tai start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kakano 4: Select an action for Kakano 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Kakano Select an action for Chiwa 10: Select an action for Chiwa Select an action for Tamaki 8: Select an action for Tamaki 8: tackle zone state changed to true Block selected. 104 blocked. Megami-tai , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL Move ended for Tamaki Omrth il-Hrak is knocked over. (2, 5) + 0, (0, 0) + 0, 0: Omrth il-Hrak has been knocked prone. 104: status changed from 0 to 1. Tamaki saved by block skill. [Game Saved] Select an action for Fumiko 1: Select an action for Fumiko Select an action for Chieko 9: Select an action for Chieko Select an action for Chieko 9: Select an action for Chieko Select an action for Chieko 9: Select an action for Chieko 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 4 ) Move ended for Chieko Select an action for Fumiko 1: Select an action for Fumiko 1: tackle zone state changed to true Block selected. 111 blocked. Megami-tai , Choose a block die. POW Move ended for Fumiko Ys'Tamil Abarandd is knocked over. Player pushed to (16, 4) 111 moved (MP) to ( 16, 4 ) (3, 4) + 0, (0, 0) + 0, 0: Ys'Tamil Abarandd has been knocked prone. 111: status changed from 0 to 1. 1 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Miku 5: Select an action for Miku Select an action for Eriko 7: Select an action for Eriko 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 1 ) Move ended for Eriko Select an action for Miku 5: Select an action for Miku 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 14, 2 ) 109 blocked. Megami-tai , Choose a block die. PUSHBACK/POW Jakal Grond is knocked over. Player pushed to (16, 0) 109 moved (MP) to ( 16, 0 ) (5, 2) + 0, (0, 0) + 0, 0: Jakal Grond has been knocked prone. 109: status changed from 0 to 1. 5 moved (MP) to ( 15, 1 ) 5 moved (MP) to ( 15, 2 ) 5 moved (MP) to ( 16, 2 ) 5 moved (MP) to ( 17, 3 ) 5 moved (MP) to ( 17, 4 ) Move ended for Miku [Game Saved] Select an action for Mai 2: Select an action for Mai 2: tackle zone state changed to true Block selected. 106 blocked. Megami-tai , Choose a block die. A team reroll has already been used this turn. PUSHBACK Move ended for Mai Player pushed to (15, 8) 106 moved (MP) to ( 15, 8 ) 2 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Akari 6: Select an action for Akari 6: tackle zone state changed to true Block selected. 103 blocked. Megami-tai , Choose a block die. PUSHBACK/POW Move ended for Akari Kullen Nal is knocked over. Player pushed to (15, 9) 103 moved (MP) to ( 15, 9 ) (6, 4) + 0, (1, 4) + 0, 0: Kullen Nal has been stunned. 103: status changed from 0 to 2. 6 moved (MP) to ( 14, 10 ) [Game Saved] Select an action for Chiwa 10: Select an action for Chiwa 10: tackle zone state changed to true Foul selected. 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 10 ) DODGE BEFORE RE_ROLL: Chiwa knocked over trying to dodge. TARGET: 5 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Chiwa TARGET: 5 --- ROLL: 6 + 0 = 6 Chiwa slips past his opponent(s) unhindered. Chiwa fouls Kullen Nal. (1, 3) +1 IGMEOY Roll = 2 Move ended for Chiwa Megami-tai: All players have moved. Megami-tai turn ended. Waiting for Druchii of Ganeth Kriel to finish TURN: 8 [Game Saved] 103: status changed from 2 to 1. Kullen Nal rolls over. 109: Select an action for Jakal Grond Select an action for Jakal Grond 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 16, 1 ) 109 moved (MP) to ( 16, 2 ) 109 moved (MP) to ( 17, 3 ) Move ended for Jakal Grond 111: Select an action for Ys'Tamil Abarandd Select an action for Ys'Tamil Abarandd 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Ys'Tamil Abarandd 104: Select an action for Omrth il-Hrak Select an action for Omrth il-Hrak 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Omrth il-Hrak 110: Select an action for Reaul Jaggers Select an action for Reaul Jaggers 110: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Reaul Jaggers Player pushed to (11, 3) 5 moved (MP) to ( 18, 3 ) [Game Saved] 106: Select an action for Zephyr Untrich Select an action for Zephyr Untrich 105: Select an action for Lumus Rend Select an action for Lumus Rend 105: Select an action for Lumus Rend Select an action for Lumus Rend 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 7 ) Move ended for Lumus Rend 106: Select an action for Zephyr Untrich Select an action for Zephyr Untrich 106: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Zephyr Untrich Player pushed to (16, 6) 2 moved (MP) to ( 13, 6 ) 106 moved (MP) to ( 14, 7 ) [Game Saved] 101: Select an action for Alkaryn Bulrig Select an action for Alkaryn Bulrig 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Alkaryn Bulrig Kakano is knocked over. Player pushed to (17, 8) 4 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 (6, 5) + 0, (2, 6) + 0, 0: Kakano has been knocked out. 4: status changed from 0 to 7. 4 moved (SP) to ( 0, 10 ) 101 moved (MP) to ( 13, 8 ) [Game Saved] 107: Select an action for Ul-Vec Olyvious Select an action for Ul-Vec Olyvious 107: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW Move ended for Ul-Vec Olyvious Akari is knocked over. Player pushed to (16, 9) 6 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Akari has been knocked prone. 6: status changed from 0 to 1. 107 moved (MP) to ( 14, 10 ) [Game Saved] 108: Select an action for Captain Malifice zu Nagor Select an action for Captain Malifice zu Nagor 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 17, 9 ) 108 moved (MP) to ( 16, 10 ) 10 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Chiwa is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (4, 5) + 0, (1, 4) + 0, 0: Chiwa has been stunned. 10: status changed from 0 to 2. Captain Malifice zu Nagor saved by block skill. 108 moved (MP) to ( 15, 11 ) 108 moved (MP) to ( 14, 11 ) 108 moved (MP) to ( 13, 11 ) 108 moved (MP) to ( 12, 10 ) Move ended for Captain Malifice zu Nagor [Game Saved] 102: Select an action for En'Taj Albyon Select an action for En'Taj Albyon 102: tackle zone state changed to true Foul selected. 10 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 4 En'Taj Albyon fouls Chiwa. (1, 4) +2 Verified Opponent Roll = 6 IGMEOY Roll = 6 The ref spots the foul and bans En'Taj Albyon from the rest of the game! Verified Opponent Roll = 5 (5) Argue the call fails. 102: status changed from 4 to 0. 102 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 2. Druchii of Ganeth Kriel turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 3 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 6 (6) Harumi regains consciousness. 3: status changed from 7 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 2 (2) Kakano stays UNconscious. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 9 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 2 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 4 (4) Satomi regains consciousness. 11: status changed from 7 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) Starting second half. Megami-tai Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 11 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 3 ) 8 moved (SP) to ( 14, 1 ) 6 moved (SP) to ( 12, 6 ) 2 moved (SP) to ( 14, 11 ) 10 moved (SP) to ( 12, 3 ) 1 moved (SP) to ( 14, 13 ) 9 moved (SP) to ( 12, 9 ) 10 moved (SP) to ( 12, 4 ) Waiting for Druchii of Ganeth Kriel to set players on field. 101 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 14, 8 ) 106 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 16, 11 ) 109 moved (SP) to ( 16, 3 ) 110 moved (SP) to ( 18, 5 ) 111 moved (SP) to ( 18, 9 ) 108 moved (SP) to ( 23, 7 ) *** Setup end *** Megami-tai Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 3) Kickoff Roll (5+5) = Blitz! Kick result. Direction: 3 Distance: 2 Kicking team gets a free turn because of BLITZ kickoff result! Megami-tai start TURN: 0 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Tamaki 8: Select an action for Tamaki 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 1 ) 8 moved (MP) to ( 16, 1 ) 8 moved (MP) to ( 17, 1 ) 8 moved (MP) to ( 18, 1 ) 8 moved (MP) to ( 19, 1 ) 8 moved (MP) to ( 20, 1 ) (6) Go for it successful. 8 moved (MP) to ( 21, 1 ) Move ended for Tamaki [Game Saved] Select an action for Eriko 7: Select an action for Eriko 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 3 ) 109 blocked. Megami-tai , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (17, 4) 109 moved (MP) to ( 17, 4 ) 7 moved (MP) to ( 16, 3 ) 7 moved (MP) to ( 17, 2 ) DODGE FINAL RESULT: Eriko TARGET: 3 --- ROLL: 5 + 0 = 5 Eriko slips past his opponent(s) unhindered. 7 moved (MP) to ( 18, 2 ) 7 moved (MP) to ( 19, 2 ) 7 moved (MP) to ( 20, 2 ) Move ended for Eriko [Game Saved] Select an action for Chiwa 10: Select an action for Chiwa 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 3 ) 10 moved (MP) to ( 14, 2 ) 10 moved (MP) to ( 15, 2 ) 10 moved (MP) to ( 16, 2 ) 10 moved (MP) to ( 17, 2 ) 10 moved (MP) to ( 18, 2 ) (5) Go for it successful. 10 moved (MP) to ( 19, 2 ) Move ended for Chiwa [Game Saved] Select an action for Akari 6: Select an action for Akari 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 5 ) 6 moved (MP) to ( 14, 4 ) 6 moved (MP) to ( 15, 3 ) DODGE FINAL RESULT: Akari TARGET: 3 --- ROLL: 6 + 0 = 6 Akari slips past his opponent(s) unhindered. 6 moved (MP) to ( 16, 2 ) 6 moved (MP) to ( 17, 2 ) 6 moved (MP) to ( 18, 2 ) (4) Go for it successful. 6 moved (MP) to ( 19, 3 ) (3) Go for it successful. 6 moved (MP) to ( 20, 3 ) Move ended for Akari [Game Saved] Select an action for Mai 2: Select an action for Mai 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 10 ) 2 moved (MP) to ( 16, 9 ) DODGE FINAL RESULT: Mai TARGET: 5 --- ROLL: 5 + 0 = 5 Mai slips past his opponent(s) unhindered. 2 moved (MP) to ( 17, 8 ) DODGE BEFORE RE_ROLL: Mai knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using DODGE. DODGE FINAL RESULT: Mai TARGET: 4 --- ROLL: 5 + 0 = 5 Mai slips past his opponent(s) unhindered. 2 moved (MP) to ( 18, 7 ) DODGE FINAL RESULT: Mai TARGET: 3 --- ROLL: 1 + 0 = 1 Mai is knocked over. (1, 6) + 0, (0, 0) + 0, 0: Mai has been knocked prone. Move ended for Mai 2: status changed from 0 to 1. Megami-tai turn ended. Ball placed at (19, 3) Ball moved to ( 21, 1 ) GET BALL FINAL RESULT: Tamaki TARGET: 4 --- ROLL: 4 + 0 = 4 Waiting for Druchii of Ganeth Kriel to finish TURN: 1 [Game Saved] 108: Select an action for Captain Malifice zu Nagor Select an action for Captain Malifice zu Nagor 110: Select an action for Reaul Jaggers Select an action for Reaul Jaggers 111: Select an action for Ys'Tamil Abarandd Select an action for Ys'Tamil Abarandd 107: Select an action for Ul-Vec Olyvious Select an action for Ul-Vec Olyvious 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 10 ) 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 20, 6 ) 107 moved (MP) to ( 21, 5 ) Move ended for Ul-Vec Olyvious 111: Select an action for Ys'Tamil Abarandd Select an action for Ys'Tamil Abarandd 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 21, 6 ) 111 moved (MP) to ( 22, 5 ) 111 moved (MP) to ( 22, 4 ) 111 moved (MP) to ( 22, 3 ) Move ended for Ys'Tamil Abarandd 109: Select an action for Jakal Grond Select an action for Jakal Grond 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 3 ) 109 moved (MP) to ( 17, 2 ) 109 moved (MP) to ( 17, 1 ) 109 moved (MP) to ( 18, 0 ) 109 moved (MP) to ( 19, 0 ) 109 moved (MP) to ( 20, 0 ) Move ended for Jakal Grond 110: Select an action for Reaul Jaggers Select an action for Reaul Jaggers 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 5 ) 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 21, 6 ) 110 moved (MP) to ( 22, 5 ) 110 moved (MP) to ( 23, 4 ) 110 moved (MP) to ( 23, 3 ) Move ended for Reaul Jaggers 108: Select an action for Captain Malifice zu Nagor Select an action for Captain Malifice zu Nagor 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 23, 6 ) 108 moved (MP) to ( 23, 5 ) 108 moved (MP) to ( 23, 4 ) 108 moved (MP) to ( 24, 3 ) 108 moved (MP) to ( 23, 2 ) 108 moved (MP) to ( 22, 2 ) 8 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Tamaki saved by dodge skill. Player pushed to (8, 0) 8 moved (MP) to ( 21, 0 ) 108 moved (MP) to ( 21, 1 ) Move ended for Captain Malifice zu Nagor [Game Saved] 105: Select an action for Lumus Rend Select an action for Lumus Rend 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Lumus Rend Satomi saved by dodge skill. Player pushed to (16, 5) 11 moved (MP) to ( 13, 5 ) 105 moved (MP) to ( 14, 5 ) [Game Saved] 106: Select an action for Zephyr Untrich Select an action for Zephyr Untrich 104: Select an action for Omrth il-Hrak Select an action for Omrth il-Hrak 106: Select an action for Zephyr Untrich Select an action for Zephyr Untrich 106: Select an action for Zephyr Untrich Select an action for Zephyr Untrich 106: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Zephyr Untrich Harumi is knocked over. Player pushed to (16, 10) 3 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 (6, 5) + 0, (2, 6) + 0, 0: Harumi has been knocked out. 3: status changed from 0 to 7. 3 moved (SP) to ( 0, 8 ) 106 moved (MP) to ( 14, 9 ) [Game Saved] 104: Select an action for Omrth il-Hrak Select an action for Omrth il-Hrak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 8 ) Move ended for Omrth il-Hrak 103: Select an action for Kullen Nal Select an action for Kullen Nal 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Kullen Nal Miku saved by dodge skill. Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) [Game Saved] 101: Select an action for Alkaryn Bulrig Select an action for Alkaryn Bulrig 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 4 ) 101 moved (MP) to ( 17, 4 ) 101 moved (MP) to ( 18, 4 ) 101 moved (MP) to ( 19, 3 ) Move ended for Alkaryn Bulrig Druchii of Ganeth Kriel: All players have moved. Druchii of Ganeth Kriel turn ended. [Game Saved] Megami-tai start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mai 2: Select an action for Mai 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 19, 6 ) 2 moved (MP) to ( 19, 5 ) 2 moved (MP) to ( 19, 4 ) Move ended for Mai Select an action for Eriko 7: Select an action for Eriko Select an action for Akari 6: Select an action for Akari 6: tackle zone state changed to true Block selected. 101 blocked. Megami-tai , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Akari Alkaryn Bulrig is knocked over. Player pushed to (18, 3) 101 moved (MP) to ( 18, 3 ) (2, 3) + 0, (0, 0) + 0, 0: Alkaryn Bulrig has been knocked prone. 101: status changed from 0 to 1. 6 moved (MP) to ( 19, 3 ) [Game Saved] Select an action for Chiwa 10: Select an action for Chiwa 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 20, 1 ) 109 blocked. Megami-tai , Choose a block die. SKULL Chiwa is knocked over. Move ended for Chiwa (5, 4) + 0, (2, 6) + 0, 0: Chiwa has been knocked out. 10: status changed from 0 to 7. 10 moved to dugout ( 0, 10 ) Megami-tai turn ended. Waiting for Druchii of Ganeth Kriel to finish TURN: 2 [Game Saved] 101: Select an action for Alkaryn Bulrig Select an action for Alkaryn Bulrig 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Alkaryn Bulrig 107: Select an action for Ul-Vec Olyvious Select an action for Ul-Vec Olyvious 110: Select an action for Reaul Jaggers Select an action for Reaul Jaggers 110: Select an action for Reaul Jaggers Select an action for Reaul Jaggers 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 23, 2 ) 110 moved (MP) to ( 23, 1 ) 110 moved (MP) to ( 22, 0 ) Move ended for Reaul Jaggers 111: Select an action for Ys'Tamil Abarandd Select an action for Ys'Tamil Abarandd 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 2 ) 111 moved (MP) to ( 22, 1 ) Move ended for Ys'Tamil Abarandd 108: Select an action for Captain Malifice zu Nagor Select an action for Captain Malifice zu Nagor 108: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Captain Malifice zu Nagor Player pushed to (8, -2) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (3, 5) + 0, 0: Tamaki has been knocked out. 8: status changed from 0 to 7. 8 moved (SP) to ( 1, 8 ) 108 moved (MP) to ( 21, 0 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Ball throw-in: 1, 6 (8, 0) Ball moved to ( 3, 5 ) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 2, 4 ) [Game Saved] 107: Select an action for Ul-Vec Olyvious Select an action for Ul-Vec Olyvious 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 5 ) 107 moved (MP) to ( 23, 5 ) 107 moved (MP) to ( 24, 5 ) 107 moved (MP) to ( 25, 4 ) 107 moved (MP) to ( 26, 4 ) 107 moved (MP) to ( 27, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Ul-Vec Olyvious TARGET: 2 --- ROLL: 6 + 0 = 6 Move ended for Ul-Vec Olyvious [Game Saved] 103: Select an action for Kullen Nal Select an action for Kullen Nal 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 19, 6 ) 103 moved (MP) to ( 20, 6 ) 103 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 6 (6) Go for it successful. 103 moved (MP) to ( 21, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 21, 3 ) Move ended for Kullen Nal [Game Saved] 109: Select an action for Jakal Grond Select an action for Jakal Grond 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 1 ) 109 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Jakal Grond TARGET: 3 --- ROLL: 3 + 0 = 3 Jakal Grond slips past his opponent(s) unhindered. Move ended for Jakal Grond [Game Saved] 106: Select an action for Zephyr Untrich Select an action for Zephyr Untrich 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Zephyr Untrich Miku saved by dodge skill. Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 13, 8 ) [Game Saved] 104: Select an action for Omrth il-Hrak Select an action for Omrth il-Hrak 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Omrth il-Hrak Player pushed to (17, 7) 5 moved (MP) to ( 12, 7 ) 104 moved (MP) to ( 13, 7 ) [Game Saved] 105: Select an action for Lumus Rend Select an action for Lumus Rend 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Lumus Rend Druchii of Ganeth Kriel: All players have moved. Lumus Rend is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Lumus Rend has been knocked prone. 105: status changed from 0 to 1. Druchii of Ganeth Kriel turn ended. [Game Saved] Megami-tai start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Akari 6: Select an action for Akari 6: tackle zone state changed to true Block selected. 101 blocked. Megami-tai , Choose a block die. PUSHBACK/POW Move ended for Akari Alkaryn Bulrig is knocked over. Player pushed to (17, 3) 101 moved (MP) to ( 17, 3 ) (4, 6) + 0, (5, 6) + 0, 2: Alkaryn Bulrig has been badly hurt! 101: status changed from 0 to 8. 6 moved (MP) to ( 18, 3 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 101 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Mai 2: Select an action for Mai 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 20, 5 ) 2 moved (MP) to ( 21, 5 ) 2 moved (MP) to ( 22, 5 ) 2 moved (MP) to ( 23, 5 ) 2 moved (MP) to ( 24, 4 ) 2 moved (MP) to ( 25, 4 ) (2) Go for it successful. 2 moved (MP) to ( 26, 4 ) 107 blocked. (2) Go for it successful. Megami-tai , Choose a block die. PUSHBACK/POW Ul-Vec Olyvious is knocked over. Player pushed to (28, 4) (6, 3) + 0, 0: Ul-Vec Olyvious has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 8 ) 2 moved (MP) to ( 27, 4 ) Ball throw-in: 5, 9 (27, 4) Ball moved to ( 19, 12 ) Scatter roll: 5 Ball moved to ( 20, 13 ) Move ended for Mai [Game Saved] Select an action for Fumiko 1: Select an action for Fumiko 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 13 ) 1 moved (MP) to ( 16, 13 ) 1 moved (MP) to ( 17, 13 ) 1 moved (MP) to ( 18, 13 ) 1 moved (MP) to ( 19, 13 ) 1 moved (MP) to ( 20, 13 ) GET BALL FINAL RESULT: Fumiko TARGET: 3 --- ROLL: 5 + 0 = 5 (1) Fumiko trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 1 moved (MP) to ( 21, 13 ) (4) Go for it successful. 1 moved (MP) to ( 22, 13 ) Move ended for Fumiko [Game Saved] Select an action for Miku 5: Select an action for Miku 5: tackle zone state changed to true Block selected. 106 blocked. Megami-tai , Choose a block die. SKULL Move ended for Miku Miku is knocked over. (3, 5) + 0, (3, 3) + 0, 0: Miku has been stunned. 5: status changed from 0 to 2. Megami-tai turn ended. Waiting for Druchii of Ganeth Kriel to finish TURN: 3 [Game Saved] 105: Select an action for Lumus Rend Select an action for Lumus Rend 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Lumus Rend 111: Select an action for Ys'Tamil Abarandd Select an action for Ys'Tamil Abarandd 104: Select an action for Omrth il-Hrak Select an action for Omrth il-Hrak 108: Select an action for Captain Malifice zu Nagor Select an action for Captain Malifice zu Nagor 111: Select an action for Ys'Tamil Abarandd Select an action for Ys'Tamil Abarandd 111: Select an action for Ys'Tamil Abarandd Select an action for Ys'Tamil Abarandd 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 23, 2 ) 111 moved (MP) to ( 23, 3 ) 111 moved (MP) to ( 24, 4 ) 111 moved (MP) to ( 25, 4 ) 111 moved (MP) to ( 26, 4 ) 2 blocked. Verified Opponent Roll = POW POW Mai is knocked over. Player pushed to (1, 4) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (6, 6) + 0, 6: Mai has been KILLED!! 2: status changed from 0 to 10. 2 moved (SP) to ( 0, 14 ) 111 moved (MP) to ( 27, 4 ) Move ended for Ys'Tamil Abarandd [Game Saved] 110: Select an action for Reaul Jaggers Select an action for Reaul Jaggers 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 21, 1 ) Move ended for Reaul Jaggers 108: Select an action for Captain Malifice zu Nagor Select an action for Captain Malifice zu Nagor 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 1 ) Move ended for Captain Malifice zu Nagor 109: Select an action for Jakal Grond Select an action for Jakal Grond 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Jakal Grond Eriko is knocked over. Player pushed to (10, 3) 7 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Eriko has been knocked prone. 7: status changed from 0 to 1. 109 moved (MP) to ( 20, 2 ) [Game Saved] 104: Select an action for Omrth il-Hrak Select an action for Omrth il-Hrak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 8 ) Move ended for Omrth il-Hrak 106: Select an action for Zephyr Untrich Select an action for Zephyr Untrich 103: Select an action for Kullen Nal Select an action for Kullen Nal 103: Select an action for Kullen Nal Select an action for Kullen Nal 103: tackle zone state changed to true Foul selected. 103 moved (MP) to ( 20, 3 ) 7 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kullen Nal fouls Eriko. (1, 5) +2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, 0: Eriko has been stunned. 7: status changed from 1 to 2. Verified Opponent Roll = 5 IGMEOY Roll = 5 Move ended for Kullen Nal [Game Saved] 106: Select an action for Zephyr Untrich Select an action for Zephyr Untrich 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Zephyr Untrich Druchii of Ganeth Kriel: All players have moved. Chieko is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Chieko has been knocked prone. 9: status changed from 0 to 1. Zephyr Untrich is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Zephyr Untrich has been knocked prone. 106: status changed from 0 to 1. Druchii of Ganeth Kriel turn ended. [Game Saved] 5: status changed from 2 to 1. Miku rolls over. 7: status changed from 2 to 1. Eriko rolls over. Megami-tai start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fumiko 1: Select an action for Fumiko Select an action for Chieko 9: Select an action for Chieko 9: tackle zone state changed to true 9: status changed from 6 to 4. Foul selected. Chieko fouls Zephyr Untrich. (6, 2) +0 IGMEOY Roll = 4 Move ended for Chieko [Game Saved] Select an action for Fumiko 1: Select an action for Fumiko 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 23, 13 ) 1 moved (MP) to ( 24, 13 ) 1 moved (MP) to ( 25, 13 ) 1 moved (MP) to ( 26, 13 ) 1 moved (MP) to ( 27, 13 ) Fumiko scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=27,y=13] : current status = 0 1 : current square = java.awt.Point[x=27,y=13] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=27,y=13] 1 : current status = 0 1 : current square = java.awt.Point[x=27,y=13] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=14] : current status = 10 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : current status = 7 (4) Harumi regains consciousness. 3: status changed from 7 to 0. 3 : current square = java.awt.Point[x=0,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=0,y=9] : current status = 7 4 : current status = 7 (4) Kakano regains consciousness. 4: status changed from 7 to 0. 4 : current square = java.awt.Point[x=0,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=12,y=7] : current status = 1 5 : current square = java.awt.Point[x=12,y=7] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=12,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=12,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=18,y=3] : current status = 0 6 : current square = java.awt.Point[x=18,y=3] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=18,y=3] 6 : current status = 0 6 : current square = java.awt.Point[x=18,y=3] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=19,y=3] : current status = 1 7 : current square = java.awt.Point[x=19,y=3] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=19,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=19,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=1,y=8] : current status = 7 8 : current status = 7 (1) Tamaki stays UNconscious. 8 : current square = java.awt.Point[x=1,y=8] : current status = 7 8 : rearrange KO player to square java.awt.Point[x=0,y=8] 9 : current square = java.awt.Point[x=12,y=9] : current status = 4 9 : current square = java.awt.Point[x=12,y=9] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=0,y=10] : current status = 7 10 : current status = 7 (3) Chiwa stays UNconscious. 10 : current square = java.awt.Point[x=0,y=10] : current status = 7 10 : rearrange KO player to square java.awt.Point[x=0,y=9] 11 : current square = java.awt.Point[x=13,y=5] : current status = 0 11 : current square = java.awt.Point[x=13,y=5] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=13,y=5] 11 : current status = 0 11 : current square = java.awt.Point[x=13,y=5] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=29,y=0] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=20,y=3] : current status = 0 103 : current square = java.awt.Point[x=20,y=3] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=20,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=20,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=12,y=8] : current status = 0 104 : current square = java.awt.Point[x=12,y=8] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=12,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=12,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=14,y=5] : current status = 0 105 : current square = java.awt.Point[x=14,y=5] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=14,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=14,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=13,y=8] : current status = 1 106 : current square = java.awt.Point[x=13,y=8] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=13,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=13,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=29,y=8] : current status = 7 107 : current status = 7 (4) Ul-Vec Olyvious regains consciousness. 107: status changed from 7 to 0. 107 : current square = java.awt.Point[x=29,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=20,y=1] : current status = 0 108 : current square = java.awt.Point[x=20,y=1] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=20,y=1] 108 : current status = 0 108 : current square = java.awt.Point[x=20,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=20,y=2] : current status = 0 109 : current square = java.awt.Point[x=20,y=2] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=20,y=2] 109 : current status = 0 109 : current square = java.awt.Point[x=20,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=21,y=1] : current status = 0 110 : current square = java.awt.Point[x=21,y=1] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=21,y=1] 110 : current status = 0 110 : current square = java.awt.Point[x=21,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=27,y=4] : current status = 0 111 : current square = java.awt.Point[x=27,y=4] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=27,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=27,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Megami-tai Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 11 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 13, 9 ) 4 moved (SP) to ( 13, 5 ) 7 moved (SP) to ( 13, 7 ) 7 moved (SP) to ( 13, 3 ) 3 moved (SP) to ( 13, 11 ) 1 moved (SP) to ( 12, 7 ) Waiting for Druchii of Ganeth Kriel to set players on field. 110 moved (SP) to ( 15, 3 ) 111 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 12 ) 105 moved (SP) to ( 15, 11 ) 106 moved (SP) to ( 15, 13 ) 107 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 22, 7 ) 109 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 15, 5 ) *** Setup end *** Megami-tai Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 3) Kickoff Roll (5+5) = Blitz! Kick result. Direction: 6 Distance: 2 Kicking team gets a free turn because of BLITZ kickoff result! Megami-tai start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Eriko 7: Select an action for Eriko 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 14, 3 ) 110 blocked. Megami-tai , Choose a block die. POW/SKULL Reaul Jaggers is knocked over. (4, 5) + 0, (6, 3) + 0, 0: Reaul Jaggers has been knocked out. 110: status changed from 0 to 7. 110 moved to dugout ( 29, 8 ) Eriko saved by block skill. 7 moved (MP) to ( 15, 4 ) Move ended for Eriko [Game Saved] Select an action for Kakano 4: Select an action for Kakano 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 4 ) 4 moved (MP) to ( 14, 3 ) 4 moved (MP) to ( 15, 3 ) 4 moved (MP) to ( 16, 3 ) 4 moved (MP) to ( 17, 3 ) 4 moved (MP) to ( 18, 4 ) (5) Go for it successful. 4 moved (MP) to ( 19, 5 ) (3) Go for it successful. 4 moved (MP) to ( 20, 5 ) Move ended for Kakano [Game Saved] Select an action for Chieko 9: Select an action for Chieko 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 8 ) 9 moved (MP) to ( 15, 8 ) DODGE FINAL RESULT: Chieko TARGET: 5 --- ROLL: 6 + 0 = 6 Chieko slips past his opponent(s) unhindered. 9 moved (MP) to ( 16, 8 ) DODGE BEFORE RE_ROLL: Chieko knocked over trying to dodge. TARGET: 5 --- ROLL: 3 + 0 = 3 Reroll using DODGE. DODGE FINAL RESULT: Chieko TARGET: 5 --- ROLL: 6 + 0 = 6 Chieko slips past his opponent(s) unhindered. 9 moved (MP) to ( 17, 7 ) DODGE FINAL RESULT: Chieko TARGET: 3 --- ROLL: 4 + 0 = 4 Chieko slips past his opponent(s) unhindered. 9 moved (MP) to ( 18, 6 ) 9 moved (MP) to ( 19, 6 ) (5) Go for it successful. 9 moved (MP) to ( 20, 6 ) (4) Go for it successful. 9 moved (MP) to ( 21, 7 ) Move ended for Chieko [Game Saved] Select an action for Harumi 3: Select an action for Harumi 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 12 ) 3 moved (MP) to ( 15, 12 ) DODGE BEFORE RE_ROLL: Harumi knocked over trying to dodge. TARGET: 5 --- ROLL: 3 + 0 = 3 Reroll using DODGE. DODGE FINAL RESULT: Harumi TARGET: 5 --- ROLL: 3 + 0 = 3 Harumi is knocked over. (5, 2) + 0, (0, 0) + 0, 0: Harumi has been knocked prone. 3: status changed from 4 to 1. Megami-tai turn ended. Ball placed at (-1, -1) Ball moved to ( 20, 5 ) GET BALL FINAL RESULT: Kakano TARGET: 4 --- ROLL: 1 + 0 = 1 Scatter roll: 8 Ball moved to ( 19, 5 ) Waiting for Druchii of Ganeth Kriel to finish TURN: 4 [Game Saved] 109: Select an action for Jakal Grond Select an action for Jakal Grond 104: Select an action for Omrth il-Hrak Select an action for Omrth il-Hrak 106: Select an action for Zephyr Untrich Select an action for Zephyr Untrich 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 12 ) 106 moved (MP) to ( 17, 11 ) 106 moved (MP) to ( 18, 10 ) 106 moved (MP) to ( 19, 9 ) 106 moved (MP) to ( 19, 8 ) 106 moved (MP) to ( 20, 7 ) Move ended for Zephyr Untrich 104: Select an action for Omrth il-Hrak Select an action for Omrth il-Hrak 104: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Omrth il-Hrak Player pushed to (16, 11) 11 moved (MP) to ( 13, 11 ) [Game Saved] 105: Select an action for Lumus Rend Select an action for Lumus Rend 103: Select an action for Kullen Nal Select an action for Kullen Nal 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 8 ) 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 19, 6 ) Move ended for Kullen Nal 108: Select an action for Captain Malifice zu Nagor Select an action for Captain Malifice zu Nagor 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. POW Move ended for Captain Malifice zu Nagor Chieko is knocked over. Player pushed to (9, 8) 9 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Chieko has been knocked prone. 9: status changed from 0 to 1. 108 moved (MP) to ( 21, 7 ) [Game Saved] 109: Select an action for Jakal Grond Select an action for Jakal Grond 109: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Jakal Grond Jakal Grond is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Jakal Grond has been knocked prone. 109: status changed from 0 to 1. Druchii of Ganeth Kriel turn ended. [Game Saved] Megami-tai start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kakano 4: Select an action for Kakano 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 5 ) DODGE FINAL RESULT: Kakano TARGET: 4 --- ROLL: 4 + 0 = 4 Kakano slips past his opponent(s) unhindered. GET BALL BEFORE RE_ROLL: Kakano dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. GET BALL FINAL RESULT: Kakano TARGET: 4 --- ROLL: 5 + 0 = 5 4 moved (MP) to ( 20, 4 ) DODGE FINAL RESULT: Kakano TARGET: 3 --- ROLL: 4 + 0 = 4 Kakano slips past his opponent(s) unhindered. 4 moved (MP) to ( 21, 4 ) 4 moved (MP) to ( 22, 4 ) 4 moved (MP) to ( 23, 4 ) 4 moved (MP) to ( 24, 4 ) (4) Go for it successful. 4 moved (MP) to ( 25, 3 ) (1) Kakano trips and falls trying to go for it! Move ended for Kakano 4 moved (MP) to ( 26, 2 ) (6, 2) + 0, (3, 3) + 0, 0: Kakano has been stunned. 4: status changed from 3 to 2. Ball moved to ( 25, 3 ) Megami-tai turn ended. Waiting for Druchii of Ganeth Kriel to finish TURN: 5 [Game Saved] 108: Select an action for Captain Malifice zu Nagor Select an action for Captain Malifice zu Nagor 109: Select an action for Jakal Grond Select an action for Jakal Grond 109: Select an action for Jakal Grond Select an action for Jakal Grond 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Jakal Grond 108: Select an action for Captain Malifice zu Nagor Select an action for Captain Malifice zu Nagor 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 22, 6 ) 108 moved (MP) to ( 23, 5 ) 108 moved (MP) to ( 24, 4 ) 108 moved (MP) to ( 25, 3 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Captain Malifice zu Nagor TARGET: 2 --- ROLL: 5 + 0 = 5 108 moved (MP) to ( 24, 4 ) 108 moved (MP) to ( 23, 5 ) 108 moved (MP) to ( 22, 6 ) Move ended for Captain Malifice zu Nagor [Game Saved] 107: Select an action for Ul-Vec Olyvious Select an action for Ul-Vec Olyvious 107: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Ul-Vec Olyvious Player pushed to (16, 7) 6 moved (MP) to ( 13, 7 ) [Game Saved] 104: Select an action for Omrth il-Hrak Select an action for Omrth il-Hrak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 9 ) Move ended for Omrth il-Hrak 105: Select an action for Lumus Rend Select an action for Lumus Rend 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 10 ) 105 moved (MP) to ( 17, 9 ) Move ended for Lumus Rend 106: Select an action for Zephyr Untrich Select an action for Zephyr Untrich 106: tackle zone state changed to true Foul selected. 9 blocked. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Zephyr Untrich fouls Chieko. (3, 5) +1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, 0: Chieko has been stunned. 9: status changed from 1 to 2. Verified Opponent Roll = 1 IGMEOY Roll = 1 Move ended for Zephyr Untrich [Game Saved] 103: Select an action for Kullen Nal Select an action for Kullen Nal 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 5 ) 103 moved (MP) to ( 17, 4 ) 103 moved (MP) to ( 16, 4 ) Move ended for Kullen Nal 111: Select an action for Ys'Tamil Abarandd Select an action for Ys'Tamil Abarandd 111: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Ys'Tamil Abarandd Druchii of Ganeth Kriel: All players have moved. Ys'Tamil Abarandd is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Ys'Tamil Abarandd has been knocked prone. 111: status changed from 0 to 1. Druchii of Ganeth Kriel turn ended. [Game Saved] 4: status changed from 2 to 1. Kakano rolls over. 9: status changed from 2 to 1. Chieko rolls over. Megami-tai start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Chieko has already moved this turn. Select an action for Harumi 3: Select an action for Harumi 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 16, 11 ) 3 moved (MP) to ( 16, 10 ) Move ended for Harumi Select an action for Eriko 7: Select an action for Eriko 7: tackle zone state changed to true Foul selected. Eriko fouls Ys'Tamil Abarandd. (1, 2) +1 IGMEOY Roll = 2 Move ended for Eriko [Game Saved] Select an action for Miku 5: Select an action for Miku 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 16, 2 ) DODGE FINAL RESULT: Miku TARGET: 3 --- ROLL: 6 + 0 = 6 Miku slips past his opponent(s) unhindered. 5 moved (MP) to ( 17, 2 ) 5 moved (MP) to ( 18, 3 ) 5 moved (MP) to ( 19, 4 ) 5 moved (MP) to ( 20, 5 ) (3) Go for it successful. 5 moved (MP) to ( 21, 5 ) 108 blocked. (5) Go for it successful. Megami-tai , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (23, 7) 108 moved (MP) to ( 23, 7 ) 5 moved (MP) to ( 22, 6 ) Move ended for Miku [Game Saved] Select an action for Satomi 11: Select an action for Satomi 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 11 ) 11 moved (MP) to ( 15, 11 ) 11 moved (MP) to ( 16, 11 ) 11 moved (MP) to ( 17, 11 ) 11 moved (MP) to ( 18, 11 ) 11 moved (MP) to ( 19, 10 ) (2) Go for it successful. 11 moved (MP) to ( 20, 9 ) (3) Go for it successful. 11 moved (MP) to ( 21, 8 ) Move ended for Satomi [Game Saved] Select an action for Akari 6: Select an action for Akari 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 7 ) Move ended for Akari Select an action for Fumiko 1: Select an action for Fumiko 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 8 ) 1 moved (MP) to ( 14, 8 ) 1 moved (MP) to ( 15, 8 ) DODGE BEFORE RE_ROLL: Fumiko knocked over trying to dodge. TARGET: 5 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Fumiko TARGET: 5 --- ROLL: 4 + 0 = 4 Fumiko is knocked over. (4, 1) + 0, (0, 0) + 0, 0: Fumiko has been knocked prone. Move ended for Fumiko Megami-tai: All players have moved. 1: status changed from 0 to 1. Megami-tai turn ended. Waiting for Druchii of Ganeth Kriel to finish TURN: 6 [Game Saved] 111: Select an action for Ys'Tamil Abarandd Select an action for Ys'Tamil Abarandd 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Ys'Tamil Abarandd 104: Select an action for Omrth il-Hrak Select an action for Omrth il-Hrak 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Omrth il-Hrak Player pushed to (13, 11) 3 moved (MP) to ( 16, 11 ) [Game Saved] 105: Select an action for Lumus Rend Select an action for Lumus Rend 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 9 ) 105 moved (MP) to ( 19, 9 ) 105 moved (MP) to ( 20, 9 ) Move ended for Lumus Rend 106: Select an action for Zephyr Untrich Select an action for Zephyr Untrich 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Zephyr Untrich Player pushed to (8, 9) 11 moved (MP) to ( 21, 9 ) 106 moved (MP) to ( 21, 8 ) [Game Saved] 108: Select an action for Captain Malifice zu Nagor Select an action for Captain Malifice zu Nagor 108: tackle zone state changed to true Blitz selected. 5 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (7, 5) 5 moved (MP) to ( 22, 5 ) 108 moved (MP) to ( 22, 7 ) 108 moved (MP) to ( 21, 7 ) 108 moved (MP) to ( 20, 7 ) 108 moved (MP) to ( 19, 7 ) 108 moved (MP) to ( 18, 6 ) 108 moved (MP) to ( 17, 6 ) Move ended for Captain Malifice zu Nagor [Game Saved] 107: Select an action for Ul-Vec Olyvious Select an action for Ul-Vec Olyvious 107: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Ul-Vec Olyvious Player pushed to (15, 8) 6 moved (MP) to ( 14, 8 ) [Game Saved] 109: Select an action for Jakal Grond Select an action for Jakal Grond 109: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Jakal Grond Player pushed to (16, 9) 6 moved (MP) to ( 13, 9 ) [Game Saved] 103: Select an action for Kullen Nal Select an action for Kullen Nal 103: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Kullen Nal Druchii of Ganeth Kriel: All players have moved. Eriko is knocked over. Player pushed to (15, 5) 7 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Eriko has been knocked prone. 7: status changed from 0 to 1. 103 moved (MP) to ( 15, 4 ) Druchii of Ganeth Kriel turn ended. [Game Saved] Megami-tai start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fumiko 1: Select an action for Fumiko 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 1 moved (MP) to ( 16, 7 ) DODGE BEFORE RE_ROLL: Fumiko knocked over trying to dodge. TARGET: 6 --- ROLL: 3 + 0 = 3 Reroll using DODGE. DODGE FINAL RESULT: Fumiko TARGET: 6 --- ROLL: 1 + 0 = 1 Fumiko is knocked over. (1, 5) + 0, (0, 0) + 0, 0: Fumiko has been knocked prone. 1: status changed from 4 to 1. Megami-tai turn ended. Waiting for Druchii of Ganeth Kriel to finish TURN: 7 [Game Saved] 108: Select an action for Captain Malifice zu Nagor Select an action for Captain Malifice zu Nagor 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 5 ) 108 moved (MP) to ( 16, 4 ) 108 moved (MP) to ( 15, 3 ) 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 13, 3 ) 108 moved (MP) to ( 12, 3 ) 108 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 108 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 6 (6) Go for it successful. 108 moved (MP) to ( 9, 1 ) Move ended for Captain Malifice zu Nagor [Game Saved] 104: Select an action for Omrth il-Hrak Select an action for Omrth il-Hrak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 8 ) 104 moved (MP) to ( 14, 7 ) 104 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 12, 8 ) Move ended for Omrth il-Hrak 109: Select an action for Jakal Grond Select an action for Jakal Grond 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 14, 8 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 10) 6 moved (MP) to ( 13, 10 ) 109 moved (MP) to ( 13, 9 ) Move ended for Jakal Grond [Game Saved] 106: Select an action for Zephyr Untrich Select an action for Zephyr Untrich 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Zephyr Untrich Satomi is knocked over. Player pushed to (8, 10) 11 moved (MP) to ( 21, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Satomi has been knocked prone. 11: status changed from 0 to 1. 106 moved (MP) to ( 21, 9 ) [Game Saved] 103: Select an action for Kullen Nal Select an action for Kullen Nal 103: tackle zone state changed to true Foul selected. 7 blocked. Verified Opponent Roll = 3 Verified Opponent Roll = 3 Kullen Nal fouls Eriko. (3, 3) +3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 (6, 3) + 0, 0: Eriko has been knocked out. 7: status changed from 1 to 7. 7 moved (SP) to ( 0, 10 ) Verified Opponent Roll = 1 IGMEOY Roll = 1 Move ended for Kullen Nal Druchii of Ganeth Kriel turn ended. [Game Saved] Megami-tai start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Akari 6: Select an action for Akari 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 10 ) DODGE BEFORE RE_ROLL: Akari knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Akari TARGET: 4 --- ROLL: 1 + 0 = 1 Akari is knocked over. (2, 3) + 0, (0, 0) + 0, 0: Akari has been knocked prone. Move ended for Akari 6: status changed from 0 to 1. Megami-tai turn ended. Waiting for Druchii of Ganeth Kriel to finish TURN: 8 [Game Saved] 109: Select an action for Jakal Grond Select an action for Jakal Grond 109: tackle zone state changed to true Foul selected. 6 blocked. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Jakal Grond fouls Akari. (2, 6) +1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (5, 6) + 0, 3: Akari has been badly hurt! 6: status changed from 1 to 8. Verified Opponent Roll = 1 IGMEOY Roll = 1 Move ended for Jakal Grond 6 moved (SP) to ( 0, 11 ) [Game Saved] 107: Select an action for Ul-Vec Olyvious Select an action for Ul-Vec Olyvious 105: Select an action for Lumus Rend Select an action for Lumus Rend 108: Select an action for Captain Malifice zu Nagor Select an action for Captain Malifice zu Nagor 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 8, 1 ) 108 moved (MP) to ( 7, 1 ) 108 moved (MP) to ( 6, 1 ) 108 moved (MP) to ( 5, 1 ) 108 moved (MP) to ( 4, 1 ) 108 moved (MP) to ( 3, 1 ) 108 moved (MP) to ( 2, 1 ) Captain Malifice zu Nagor scores a touchdown! *** Setup start *** 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 4 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) Verified Opponent Roll = 3 (3) Reaul Jaggers stays UNconscious. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 8 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 6 (6) Eriko regains consciousness. 7: status changed from 7 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 4 (4) Tamaki regains consciousness. 8: status changed from 7 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 6 (6) Chiwa regains consciousness. 10: status changed from 7 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) Opponent Kicking. Waiting for Druchii of Ganeth Kriel to set players on field. 111 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 17, 2 ) 106 moved (SP) to ( 17, 13 ) 105 moved (SP) to ( 17, 1 ) 107 moved (SP) to ( 18, 4 ) 109 moved (SP) to ( 18, 10 ) 108 moved (SP) to ( 21, 7 ) Megami-tai Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 11 ) 7 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 3 ) 1 moved (SP) to ( 14, 2 ) 11 moved (SP) to ( 14, 12 ) 4 moved (SP) to ( 14, 7 ) *** Setup end *** Waiting for Druchii of Ganeth Kriel to kick off. Ball placed at (21, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kickoff Roll (3+4) = Changing Weather Verified Opponent Roll = 3 Verified Opponent Roll = 4 Weather roll(3+4) Current Weather: Nice Verified Opponent Roll = 6 Verified Opponent Roll = 4 Kick result. Direction: 6 Distance: 4 Ball placed at (21, 7) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 20, 10 ) [Game Saved] Ball in play. Megami-tai start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Satomi 11: Select an action for Satomi 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 11 ) Move ended for Satomi Select an action for Tamaki 8: Select an action for Tamaki 8: tackle zone state changed to true Block selected. 104 blocked. Megami-tai , Choose a block die. POW Move ended for Tamaki Omrth il-Hrak is knocked over. Player pushed to (16, 10) 104 moved (MP) to ( 16, 10 ) (3, 1) + 0, (0, 0) + 0, 0: Omrth il-Hrak has been knocked prone. 104: status changed from 0 to 1. 8 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Fumiko 1: Select an action for Fumiko 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 3 ) Move ended for Fumiko Select an action for Eriko 7: Select an action for Eriko 7: tackle zone state changed to true Block selected. 111 blocked. Megami-tai , Choose a block die. PUSHBACK/POW Move ended for Eriko Ys'Tamil Abarandd is knocked over. Player pushed to (16, 4) 111 moved (MP) to ( 16, 4 ) (1, 2) + 0, (0, 0) + 0, 0: Ys'Tamil Abarandd has been knocked prone. 111: status changed from 0 to 1. 7 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Kakano 4: Select an action for Kakano Select an action for Chieko 9: Select an action for Chieko 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 6 ) Move ended for Chieko Select an action for Chiwa 10: Select an action for Chiwa 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 8 ) Move ended for Chiwa Select an action for Kakano 4: Select an action for Kakano 4: tackle zone state changed to true Block selected. 103 blocked. Megami-tai , Choose a block die. PUSHBACK Move ended for Kakano Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Miku 5: Select an action for Miku 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 14, 10 ) 5 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 16, 8 ) 103 blocked. Megami-tai , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (16, 6) 103 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 16, 7 ) Move ended for Miku [Game Saved] Select an action for Harumi 3: Select an action for Harumi 3: tackle zone state changed to true Foul selected. 3 moved (MP) to ( 14, 4 ) 3 moved (MP) to ( 15, 5 ) Harumi fouls Ys'Tamil Abarandd. (5, 1) +3 (1, 4) + 0, 0: Ys'Tamil Abarandd has been stunned. 111: status changed from 1 to 2. IGMEOY Roll = 5 Move ended for Harumi Megami-tai: All players have moved. Megami-tai turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=3] : current status = 0 1 : current square = java.awt.Point[x=15,y=3] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=3] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=14] : current status = 10 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=15,y=5] : current status = 0 3 : current square = java.awt.Point[x=15,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=15,y=7] : current status = 0 4 : current square = java.awt.Point[x=15,y=7] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=16,y=7] : current status = 0 5 : current square = java.awt.Point[x=16,y=7] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=0,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=15,y=4] : current status = 0 7 : current square = java.awt.Point[x=15,y=4] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=15,y=10] : current status = 0 8 : current square = java.awt.Point[x=15,y=10] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=10] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=15,y=6] : current status = 0 9 : current square = java.awt.Point[x=15,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=15,y=8] : current status = 0 10 : current square = java.awt.Point[x=15,y=8] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=15,y=11] : current status = 0 11 : current square = java.awt.Point[x=15,y=11] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=15,y=11] 11 : current status = 0 11 : current square = java.awt.Point[x=15,y=11] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 101 : current square = java.awt.Point[x=29,y=11] : current status = 8 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=29,y=0] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=16,y=6] : current status = 0 103 : current square = java.awt.Point[x=16,y=6] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=16,y=10] : current status = 1 104 : current square = java.awt.Point[x=16,y=10] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=10] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=10] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=17,y=1] : current status = 0 105 : current square = java.awt.Point[x=17,y=1] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=1] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=1] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=17,y=13] : current status = 0 106 : current square = java.awt.Point[x=17,y=13] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=13] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=13] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=18,y=4] : current status = 0 107 : current square = java.awt.Point[x=18,y=4] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=18,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=18,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=21,y=7] : current status = 0 108 : current square = java.awt.Point[x=21,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=21,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=21,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=18,y=10] : current status = 0 109 : current square = java.awt.Point[x=18,y=10] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=18,y=10] 109 : current status = 0 109 : current square = java.awt.Point[x=18,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : current status = 7 (6) Reaul Jaggers regains consciousness. 110: status changed from 7 to 0. 110 : current square = java.awt.Point[x=29,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=16,y=4] : current status = 2 111 : current square = java.awt.Point[x=16,y=4] : current status = 2 111: status changed from 2 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Megami-tai Winnings Roll: 3 + 3 Druchii of Ganeth Kriel Winnings Roll: 3 + 2 Satomi gets an MVP award. Kullen Nal gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=1 not conceding roll=4 +1 for win +1 for TDs Megami-tai FF Roll: 4 + 2 not conceding roll=5 -1 for loss +1 for cas (2) Druchii of Ganeth Kriel FF Roll: 5 + 0 ***END Fan Factor DEBUG*** D6: 1(130) 2(109) 3(137) 4(144) 5(123) 6(113) Total(756) D8: 1(7) 2(5) 3(5) 4(2) 5(3) 6(3) 7(2) 8(1) Total(28) GAME OVER Final Score: Megami-tai: 2 Druchii of Ganeth Kriel: 1 WINNINGS Megami-tai: 60000 Druchii of Ganeth Kriel: 50000